5426ebee9278f5bd25bff7fd_ornament%20white.svg

1.1: Good Design

- The trajectory of a human life -

Good design empathizes with human, nature, and human nature. Keyboards, eye glasses, and modern plumbing seamlessly weave in and out of people’s lives whenever they deem their functions to be necessary or desirable. A human life is composed around an individual’s most intense neuronal associations. People dwell on tragedies and aspire to be like those they admire. A person filters the world and develops these associative schemas at an aesthetic, sensory level and at a methodically rational level. As a result, the trajectory of a human life is an example of good design. Like all design, it seems invisible and, if done well, feels delightful.

Photo by Heather Tsai @ pocketheather.com

54266d3f9278f5bd25bff3ca_ornament%20.svg

1.2: Sensing Stupidities

-Mind the Gaps-

Sketch Up

- Put a ring On It -

54c13390c2766cd4402047fb_Screen%20Shot%202015-01-22%20at%2012.30.54%20PM.png

2.1

- Design Problem Definition -

2.2

- User Needs -

I interviewed 3 parents, 2 college-aged students, and 2 K-12 students.

1. Inexpensive
2. Enjoyable to use
3. Aligned with family values
4. Not put too much pressure on young children
5. Not discourage intellectual curiosity and risk-taking
6. Lend children a sense of purpose
7. Maybe make aware of different $ earning potentials
8. !Seem “familiar”
9. Let children aim high
10. Exciting, elaborative visuals
11. Convenient
12. Delightful
13. More functional than personality tests/career placement forms
14. Customizable/interactive
15. Identify real, successful individuals in those fields
16. Make the world seem more open not closed or overwhelming
17. Motivate people to spread word
18. Make it socially acceptable
19. Focus on high school
20. Show aspirational examples
21. Please parents, teachers
22. Be globally-minded
23. Not feel gendered
24. Make sure options are “useful” paths
25. Customizable/interactive
26. Encourage deep learning and understanding
27. Put various industries into perspective
28. !Be simple, uncluttered
29. Visually striking
30. !Encourage active decision-making and reflection